FRONTIÈRES13 janvier 2017
STOON27 décembre 2015
I worked on this project as a Game Designer and Project Manager
During our 2nd year in Game Design, we were given the whole year to design a concept , write a Game Design Document and develop a prototype.
We decided to adpat the project of Anne QUENTON.
It is a transposition of the original story of Mowgli into North America, in a post-apocalyptic world where animals became humanoïds.
The player embodies Mooglie, a young woman left in the woods as a baby and raised by wolves.
The player is going to take revenge on Mowgli's nemesis: Shere Khan.
The player will track and hunt his enemies, he has the choice to kill anyone standing on its way or play like an assassin.
Bow, kick and backstab: Mooglie fights with a bow but she can also kick the close opponents or kill them with a backstab ability
Arrows: the player can use different arrows at any time: fire, explosive, whistling, toxic and double
Combo System: the player will get ammo by fulfilling combos, involving killling enemies
Animal Instinct: the player can mark one enemy at a time, detect interactive objects and reveal the position of the enemies
Title: Sharp - The New Jungle Book
Genre: FPS action / adventure
Target audience: 16-35 years-old
Tool: Unreal Engine 4